Examples
This section provides comprehensive examples demonstrating various features of ESP Emote GFX.
Initialization (core + display + optional touch)
Initialize the graphics core, add a display with flush callback, and optionally add touch. Widgets are created on the display (gfx_disp_t *disp).
#include "gfx.h"
#include "esp_check.h"
#include "esp_log.h"
static const char *TAG = "gfx_app";
static gfx_handle_t gfx_handle = NULL;
static gfx_disp_t *gfx_disp = NULL;
static void disp_flush_callback(gfx_disp_t *disp, int x1, int y1, int x2, int y2, const void *data)
{
esp_lcd_panel_handle_t panel = (esp_lcd_panel_handle_t)gfx_disp_get_user_data(disp);
esp_lcd_panel_draw_bitmap(panel, x1, y1, x2, y2, data);
}
static void touch_event_cb(gfx_touch_t *touch, const gfx_touch_event_t *event, void *user_data)
{
ESP_LOGD(TAG, "touch type %d at (%d, %d)", event->type, event->x, event->y);
}
esp_err_t init_gfx(esp_lcd_panel_handle_t panel_handle, esp_lcd_touch_handle_t touch_handle)
{
esp_err_t ret = ESP_OK;
gfx_core_config_t gfx_cfg = {
.fps = 30,
.task = GFX_EMOTE_INIT_CONFIG(),
};
gfx_handle = gfx_emote_init(&gfx_cfg);
ESP_GOTO_ON_FALSE(gfx_handle != NULL, ESP_FAIL, err_out, TAG, "Failed to init GFX");
gfx_disp_config_t disp_cfg = {
.h_res = 320,
.v_res = 240,
.flush_cb = disp_flush_callback,
.update_cb = NULL,
.user_data = (void *)panel_handle,
.flags = { .swap = true },
.buffers = { .buf1 = NULL, .buf2 = NULL, .buf_pixels = 320 * 16 },
};
gfx_disp = gfx_disp_add(gfx_handle, &disp_cfg);
ESP_GOTO_ON_FALSE(gfx_disp != NULL, ESP_FAIL, err_gfx, TAG, "Failed to add display");
if (touch_handle) {
gfx_touch_config_t touch_cfg = {
.handle = touch_handle,
.event_cb = touch_event_cb,
.disp = gfx_disp,
.poll_ms = 50,
.user_data = NULL,
};
if (gfx_touch_add(gfx_handle, &touch_cfg) == NULL) {
ESP_LOGW(TAG, "Touch add failed");
}
}
return ESP_OK;
err_gfx:
gfx_emote_deinit(gfx_handle);
gfx_handle = NULL;
err_out:
return ret;
}
Basic Examples
Simple Label
Create and display a simple text label on a display (disp from gfx_disp_add):
#include "gfx.h"
void setup_label(gfx_disp_t *disp)
{
gfx_obj_t *label = gfx_label_create(disp);
gfx_label_set_text(label, "Hello, World!");
gfx_obj_set_pos(label, 50, 50);
gfx_label_set_color(label, GFX_COLOR_HEX(0xFF0000));
gfx_disp_refresh_all(disp);
}
Image Display
Display an image:
#include "gfx.h"
void setup_image(gfx_disp_t *disp)
{
gfx_obj_t *img = gfx_img_create(disp);
extern const gfx_image_dsc_t my_image;
gfx_img_set_src(img, (void *)&my_image);
gfx_obj_align(img, GFX_ALIGN_CENTER, 0, 0);
}
Advanced Examples
Multiple Widgets
Create and manage multiple widgets on the same display:
#include "gfx.h"
void setup_widgets(gfx_disp_t *disp)
{
gfx_obj_t *label = gfx_label_create(disp);
gfx_label_set_text(label, "Status: OK");
gfx_obj_set_pos(label, 10, 10);
gfx_obj_t *img = gfx_img_create(disp);
extern const gfx_image_dsc_t icon;
gfx_img_set_src(img, (void *)&icon);
gfx_obj_set_pos(img, 10, 50);
gfx_obj_t *anim = gfx_anim_create(disp);
gfx_anim_set_src(anim, anim_data, anim_size);
gfx_obj_set_size(anim, 100, 100);
gfx_obj_set_pos(anim, 150, 50);
gfx_anim_set_segment(anim, 0, 10, 30, true);
gfx_anim_start(anim);
}
Touch and object callback (e.g. drag)
Register a per-object touch callback so the object receives PRESS/MOVE/RELEASE (e.g. for dragging):
#include "gfx.h"
static int32_t drag_off_x, drag_off_y;
static void obj_touch_cb(gfx_obj_t *obj, const gfx_touch_event_t *event, void *user_data)
{
gfx_coord_t ox, oy;
gfx_obj_get_pos(obj, &ox, &oy);
if (event->type == GFX_TOUCH_EVENT_PRESS) {
drag_off_x = (int32_t)event->x - ox;
drag_off_y = (int32_t)event->y - oy;
}
if (event->type == GFX_TOUCH_EVENT_MOVE) {
gfx_obj_set_pos(obj, (int32_t)event->x - drag_off_x, (int32_t)event->y - drag_off_y);
}
}
void make_draggable_label(gfx_disp_t *disp)
{
gfx_obj_t *label = gfx_label_create(disp);
gfx_label_set_text(label, "Drag me");
gfx_obj_set_pos(label, 50, 50);
gfx_obj_set_touch_cb(label, obj_touch_cb, NULL);
}
Text Scrolling
Create a scrolling text label (see widget API for gfx_label_set_long_mode, gfx_label_set_scroll_speed, etc.):
#include "gfx.h"
void setup_scroll_label(gfx_disp_t *disp)
{
gfx_obj_t *label = gfx_label_create(disp);
gfx_label_set_text(label, "This is a very long text that will scroll horizontally");
gfx_obj_set_size(label, 200, 30);
gfx_obj_set_pos(label, 10, 100);
gfx_label_set_long_mode(label, GFX_LABEL_LONG_SCROLL);
gfx_label_set_scroll_speed(label, 30);
gfx_label_set_scroll_loop(label, true);
}
Timer-Based Updates
Use the graphics timer to update widgets periodically. Timers are created on the handle:
#include "gfx.h"
static gfx_obj_t *label = NULL;
static int counter = 0;
static void timer_callback(void *user_data)
{
gfx_handle_t handle = (gfx_handle_t)user_data;
gfx_emote_lock(handle);
if (label) {
gfx_label_set_text_fmt(label, "Counter: %d", counter++);
}
gfx_emote_unlock(handle);
}
void setup_timer_label(gfx_handle_t handle, gfx_disp_t *disp)
{
label = gfx_label_create(disp);
gfx_obj_set_pos(label, 50, 50);
gfx_timer_create(handle, timer_callback, 1000, handle);
}
QR Code Generation
Generate and display a QR code:
#include "gfx.h"
void setup_qrcode(gfx_disp_t *disp)
{
gfx_obj_t *qrcode = gfx_qrcode_create(disp);
gfx_qrcode_set_data(qrcode, "https://www.espressif.com");
gfx_qrcode_set_size(qrcode, 200);
gfx_qrcode_set_ecc(qrcode, GFX_QRCODE_ECC_MEDIUM);
gfx_obj_align(qrcode, GFX_ALIGN_CENTER, 0, 0);
}
Thread-Safe Operations
When modifying widgets from another task, always use the graphics lock (on the handle):
#include "gfx.h"
void update_widgets_from_task(gfx_handle_t handle)
{
gfx_emote_lock(handle);
gfx_label_set_text(label, "Updated from task");
gfx_obj_set_pos(img, new_x, new_y);
gfx_emote_unlock(handle);
}
Complete Application Example
Initialization (core + one display), then create a label and refresh:
#include "gfx.h"
#include "esp_log.h"
static const char *TAG = "gfx_app";
static gfx_handle_t gfx_handle = NULL;
static gfx_disp_t *gfx_disp = NULL;
static void disp_flush_callback(gfx_disp_t *disp, int x1, int y1, int x2, int y2, const void *data)
{
esp_lcd_panel_handle_t panel = (esp_lcd_panel_handle_t)gfx_disp_get_user_data(disp);
esp_lcd_panel_draw_bitmap(panel, x1, y1, x2, y2, data);
}
void app_main(void)
{
gfx_core_config_t gfx_cfg = {
.fps = 30,
.task = GFX_EMOTE_INIT_CONFIG(),
};
gfx_handle = gfx_emote_init(&gfx_cfg);
if (gfx_handle == NULL) {
ESP_LOGE(TAG, "Failed to initialize GFX");
return;
}
gfx_disp_config_t disp_cfg = {
.h_res = 320,
.v_res = 240,
.flush_cb = disp_flush_callback,
.update_cb = NULL,
.user_data = panel_handle, // your esp_lcd_panel_handle_t
.flags = { .swap = true },
.buffers = { .buf1 = NULL, .buf2 = NULL, .buf_pixels = 320 * 16 },
};
gfx_disp = gfx_disp_add(gfx_handle, &disp_cfg);
if (gfx_disp == NULL) {
ESP_LOGE(TAG, "Failed to add display");
gfx_emote_deinit(gfx_handle);
return;
}
gfx_obj_t *title = gfx_label_create(gfx_disp);
gfx_label_set_text(title, "ESP Emote GFX");
gfx_obj_align(title, GFX_ALIGN_TOP_MID, 0, 10);
gfx_label_set_color(title, GFX_COLOR_HEX(0x0000FF));
gfx_disp_refresh_all(gfx_disp);
ESP_LOGI(TAG, "GFX application started");
}
For more examples, see the test applications in the test_apps/ directory.